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21. Tier 3 caldari bs - in Ships and Modules [original thread]
No finer time to break tradition for the sake of symmetry then... ---------------
- by Erik Pathfinder - at 2006.07.05 08:33:00
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22. Module Idea: Shield Leecher - in Ships and Modules [original thread]
The module I have in mind wouldn't be so powerful as to make passive shield tanks useless. It would be more of a supplementary module. One module alone would maybe bring a passive tank down to 80-90% shields (just throwing out numbers) where the p...
- by Erik Pathfinder - at 2006.07.05 08:09:00
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23. Module Idea: Shield Leecher - in Ships and Modules [original thread]
Originally by: Jim McGregor I think nos is pretty much all thats needed. The cap you gain can be used to gain extra shield, or extra armor, or extra whatever. Its up to the pilot. So instead of introducing extra specific modules for this,...
- by Erik Pathfinder - at 2006.07.05 07:50:00
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24. Module Idea: Shield Leecher - in Ships and Modules [original thread]
Originally by: Kateryne here's a better idea... make Nos able to use crystals. That way you can choose whether you want to use a cap crystal (to gain cap charge from the attack), or shield crystals, etc etc you get the idea I thought...
- by Erik Pathfinder - at 2006.07.05 07:43:00
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25. Frieghters need a single high slot and the ability to lock (seriously) - in Ships and Modules [original thread]
Except your target would just fly out of scrambler range while youre turning slower than an elephant in dried cement ---------------
- by Erik Pathfinder - at 2006.07.05 07:36:00
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26. Module Idea: Shield Leecher - in Ships and Modules [original thread]
Originally by: BirdBleed ok so if a raven vs a mega, the raven fires away with torps and these new shield nossers, ok so after 2-3 volleys of torps the mega has no shields ..... this shield nossing module is now completely useless !!! Now...
- by Erik Pathfinder - at 2006.07.05 07:23:00
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27. Module Idea: Shield Leecher - in Ships and Modules [original thread]
@ Foulis: I like that idea @ HK: Good points. As for the point of this module: Not sure really. I had an empty highslot and had nothing to fit there. My tank is cap independent and smartbombs woulda been useless. No turret/missile slots left. I j...
- by Erik Pathfinder - at 2006.07.05 07:20:00
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28. Frieghters need a single high slot and the ability to lock (seriously) - in Ships and Modules [original thread]
1 of each slot would be nice or just 1 mid and 1 low and enough CPU + PG for an XL shield booster ---------------
- by Erik Pathfinder - at 2006.07.05 06:45:00
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29. Module Idea: Shield Leecher - in Ships and Modules [original thread]
Edited by: Erik Pathfinder on 05/07/2006 06:43:09 Edited by: Erik Pathfinder on 05/07/2006 06:42:38 This just came to me all of a sudden. Imagine a module like the Nosferatu, but for shields. It sucks shields from the target and adds them...
- by Erik Pathfinder - at 2006.07.05 06:40:00
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30. Why the ferox handles like a drunk pig on an ice skating rink - in Ships and Modules [original thread]
Sarcasm ftw? ---------------
- by Erik Pathfinder - at 2006.07.01 06:50:00
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31. Tux, Look at caldari mass - in Ships and Modules [original thread]
Edited by: Erik Pathfinder on 30/06/2006 22:32:24 Originally by: Cohkka Originally by: Anasur Edited by: Anasur on 30/06/2006 18:21:03 Akiman - We are the master of long range ? When you can warp out and warp back before...
- by Erik Pathfinder - at 2006.06.30 22:32:00
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32. [RMR] Caldari Navy Hookbill Set-up - in Ships and Modules [original thread]
Originally by: Nicocat Bwahaha, I'm doing something silly. I have come to the conclusion that: a) Hookbill has no damage buffs, and b) Range buffs suck, since I like getting in close anyway With that out of the way, I have: 2 200mm proto...
- by Erik Pathfinder - at 2006.06.30 22:12:00
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33. Hawk Prices are going up \o/ - in Ships and Modules [original thread]
Originally by: Malthros Zenobia If these 'good' hawks start selling at 30mil, guess what's not dropping under 30mil... hawks. Then other AFs will go up to 30mil, and soon you'll have 35mil for an AF. A good thing for t1 ship pvpers ...
- by Erik Pathfinder - at 2006.06.23 06:54:00
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34. Post-Blood -=- HAWK Setup - in Ships and Modules [original thread]
CCP, I love you! Small missile pwn-boat ftw! (Ignore the kestrel :P) ---------------
- by Erik Pathfinder - at 2006.06.20 21:29:00
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35. How much ISK do I REALLy need when buying a BS - in Ships and Modules [original thread]
Age old advise: Don't fly what you can't replace. And that means the ship, modules, your clone, your implants, etc. Ie, don't put all your eggs in one basket. ---------------
- by Erik Pathfinder - at 2006.06.20 07:37:00
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36. \o/ The New Hawk! - in Ships and Modules [original thread]
I didn't say it would be easy :P Just keep in mind the above link to stats is most likely with best available equipment and implants, etc. An AF with lots of nosses, a web and drones, with relevant implants/modules would probably take it down no...
- by Erik Pathfinder - at 2006.06.14 11:00:00
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37. \o/ The New Hawk! - in Ships and Modules [original thread]
nos it to death ---------------
- by Erik Pathfinder - at 2006.06.14 10:54:00
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38. Would CCP please put visible launchers on ships like turrets already.. - in Ships and Modules [original thread]
Originally by: HippoKing This is one thing I hope for in the new engine. Shame there weren't missile hardpoints on the caracal model Redundacy published (there were turrets though ) What about the hatches you see ont he frontal view? ...
- by Erik Pathfinder - at 2006.06.08 23:27:00
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39. Tier 2 Caldari BC (similar to the gal thread) - in Ships and Modules [original thread]
Originally by: HippoKing Just looked at it, current bonuses are +10% to something and -5% to something else. My guesses are missile speed and ROF. That's what I thought when I saw it. I'm crossing my fingers. ---------------
- by Erik Pathfinder - at 2006.06.08 07:39:00
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40. Link Protection Control Module - Idea for Fleet Combat Improvement - in Ships and Modules [original thread]
It's okay. It happens to the best of us. Please train Whorum Foring to level 5 to avoid this in the future. ---------------
- by Erik Pathfinder - at 2006.06.03 06:01:00
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